I bounce along dirt roads in my car, or tool along rivers in a boat. The overall effect of Ziggy's Mod, I've been finding, is that Far Cry 3 feels a bit more like the better parts of Far Cry 2. It can take hours, and since I'm not really sure where to look, I look everywhere, and thus end up genuinely exploring the islands. If I need a tapir now, I have to go out and find one, on my own. That's not exploration, that's a fetch quest. In the unmodified game, what did I do if I needed a tapir skin? I drove in a straight line to the spot on the map that showed the outline of a tapir, I shot a tapir in the face, I turned it into a purse, and I raced back to whatever it was I'd been doing. I know it may sound tiresome and irritating, but it actually encourages exploration. The little silhouettes of which animal is likely to appear there is gone, so if you're looking for a buffalo, you're not quite sure where to start. Second, while the hunting grounds are still shown on your main map, they are non-specific. And yet, even with Ziggy's Mod doubling down on the derp, it somehow works better than the original.įirst, extra slots have been added to the pouches you craft, so you wind up being able to hold more in exchange for the extra work. I would have thought the solution would have been to remove crafting entirely, but Ziggy's Mod actually increases the requirements: instead of two skins from one animal to make your 'nade pouch, you might need three from one animal and two from another, plus a handful of different plants. It never made sense that to craft a holster you needed a goat skin, but to craft a second holster you needed two deer skins. I think we can agree that the crafting system was pretty derpy in the original game.
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March 2023
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